This module explains a practical overview of how digital technologies can be used as accessible and creative tools within cultural and educational settings. It introduces key methods, good practices, and applied examples.
At the end of this module, you will:
- Design inclusive digital art activities using Virtual Reality, Augmented Reality, or Artificial Intelligence, integrating at least two accessibility features.
- Operate and produce a short digital artifact and document it with basic credits and access notes.
- Evaluate and improve the accessibility of digital outputs by applying a structured checklist and implementing concrete adjustments.
- Facilitate a workshop-style session for young artists with disabilities, rotating roles (Creator/ Access Lead) and guiding structured peer feedback.
